I'd like to think I know a cool project when I see one, so when my school's social studies teacher came to talk to me about a sociological experiment involving Breakfast, she had me at "coffee." Her idea is to have her students collect data about what people in various countries eat for breakfast, and then to analyze that data for social, economic, cultural and even religious significance. Awesome, right? We've got the 4 Breakfast wiki for the project set up and initial emails sent out to our World Village partners, it has been posted in various places, now we play the waiting game. Won't you come and play with us?
Monday, December 8, 2008
Cereal as a Cultural Indicator?
I'd like to think I know a cool project when I see one, so when my school's social studies teacher came to talk to me about a sociological experiment involving Breakfast, she had me at "coffee." Her idea is to have her students collect data about what people in various countries eat for breakfast, and then to analyze that data for social, economic, cultural and even religious significance. Awesome, right? We've got the 4 Breakfast wiki for the project set up and initial emails sent out to our World Village partners, it has been posted in various places, now we play the waiting game. Won't you come and play with us?
Labels:
collaborations,
international studies,
wikis,
world village
Wednesday, December 3, 2008
Copyright for Kids: A Three Part Lesson
One of the most challenging aspects of my job is teaching copyright to elementary school kids. They honestly just don't get the idea that they can't take others' work and then claim it as their own. It's widely known that the problem lies with 20th Century teaching in a 21st Century environment: When finding information is no longer a challenge in the age of the Internet, why do we continue to assign research projects that register way-low on Bloom's taxonomy (Remember, Understand)? We need to cater our projects to the higher levels, like analyze, evaluate and create. So if I'm going to walk the walk, I need to create a project that helps students to evaluate, analyze and synthesize information and ideas about COPYRIGHT.
Here's how my three-week unit (three 45 minute periods) is progressing. It still needs work. I try to approach the idea from the back forward, i.e. I start with a high interest hook (music copyright) on day one, move to movies on day two, and then head for the hard stuff (essays and projects) on day three.
Day One: I started out using the lesson plan created by Laura Kaemming from the Cyberbee Web site, then it evolved from there. The two news articles it references became so outdated, that I decided to cut them out entirely and focus on the song comparisons. The worksheet "You Be the Judge" is the one I use to show students how to compare. Our music teacher, Sarah Cepeda, often comes to class to help us understand concepts like comparing Melody, Rhythm and Tempo. The Copyright Web site is an invaluable resource, with side-by-side audio comparisons of songs that have been convicted of copyright infringement in court.
Addendum 5/13/09: The fervor over Coldplay's Viva La Vida being sued 3x by 3 different artists for plagairism dovetails nicely with this topic. NPR's story with links is a great resource.
Day Two: I created a kind of readers' theatre/choose your own adventure play for this lesson. Students (people!) often discount how much work goes into making a movie (or CD or essay). By assigning each student a role in the "play" and having the class as a whole determine the movie's main points, they attain ownership over the process. They begin to identify with the people who work together to make a movie possible, and then to understand the consequences of choosing to steal/copy a movie.
1. We begin the class with looking at a digital moral compass, reviewing each category. Students are polled anonymously (heads down) on whether they think copying movies is "right" or "wrong" etc.
2. We open the text of the Choose Your Own Adventure "How A Movie Gets Made" on a projector so the whole class can see.
3. Assign roles for each student. When that student's role comes up, the wireless keyboard is passed to that student to fill in the blank with text of his or her own choice. Alternatively, the teacher can type what the student says in, to save time.
4. At the end, read the adventure out loud and then go back to the digital moral compass. Discuss how each student's livelihood is connected to that movie. It is their JOB, how they feed their families and pay their mortgage.
5. Poll again, now that the students have a context for what it means to copy a movie.
* Note--I try to explain to students that this is not an all or nothing proposal, that each person is allowed to decide for his or herself what is right for them, while at the same time reminding them about the laws. The idea of a "gray" area is introduced.
Day Three: Here's where it gets tough. This lesson puts the kids in the role of teacher. Here's the "hook:"
You have assigned students to combine everything they have learned about an endangered species into a story. The story should be interesting, sharing facts they have learned about their animal. You notice that one or two of the essays have facts in them that sound like they may have been copied and pasted from the internet. They certainly aren't fourth grade words! What do you do?"
Use the PowerPoint Slide to show them "What Teachers Look For" to guess if there is some cheating happening.
1. Students are each given essays and a highlighter. The essays are actual essays by fourth graders in another school. You can access the essays I used about American Alligators and Whales here...I have inserted text directly copied and pasted from the top the sites listed on a google search. Students are to highlight anything in the essay that stands out.
2. They then access three Web sites listed at the bottom of the essays (in the interest of saving time..alternatively you can have the students google search for themselves). Read the first couple of paragraphs to see if anything looks familiar on the page. Put a checkmark on your paper next to anything you find that was indeed copied.
This might be enough for your class...or you could go on either same day, or in the next class with step three:
3. Have the students open the revised template for their given animal, either Revised Alligators or Revised Whales. You can save them to a network, use Synchroneyes (or similar product) to send directly to students, or save on desktops. On the left side they will see the text the student turned in. On the right side, they can rewrite the sentence that was obviously copied. Since they are the teacher here, they are demonstating how to put facts into your own words. They would have three sentences to rewrite. They can then sign it "Mr. So and So" (they love that part) and print it out. This can be a classwork grade.
Here's how my three-week unit (three 45 minute periods) is progressing. It still needs work. I try to approach the idea from the back forward, i.e. I start with a high interest hook (music copyright) on day one, move to movies on day two, and then head for the hard stuff (essays and projects) on day three.
Day One: I started out using the lesson plan created by Laura Kaemming from the Cyberbee Web site, then it evolved from there. The two news articles it references became so outdated, that I decided to cut them out entirely and focus on the song comparisons. The worksheet "You Be the Judge" is the one I use to show students how to compare. Our music teacher, Sarah Cepeda, often comes to class to help us understand concepts like comparing Melody, Rhythm and Tempo. The Copyright Web site is an invaluable resource, with side-by-side audio comparisons of songs that have been convicted of copyright infringement in court.
Addendum 5/13/09: The fervor over Coldplay's Viva La Vida being sued 3x by 3 different artists for plagairism dovetails nicely with this topic. NPR's story with links is a great resource.
Day Two: I created a kind of readers' theatre/choose your own adventure play for this lesson. Students (people!) often discount how much work goes into making a movie (or CD or essay). By assigning each student a role in the "play" and having the class as a whole determine the movie's main points, they attain ownership over the process. They begin to identify with the people who work together to make a movie possible, and then to understand the consequences of choosing to steal/copy a movie.
1. We begin the class with looking at a digital moral compass, reviewing each category. Students are polled anonymously (heads down) on whether they think copying movies is "right" or "wrong" etc.
2. We open the text of the Choose Your Own Adventure "How A Movie Gets Made" on a projector so the whole class can see.
3. Assign roles for each student. When that student's role comes up, the wireless keyboard is passed to that student to fill in the blank with text of his or her own choice. Alternatively, the teacher can type what the student says in, to save time.
4. At the end, read the adventure out loud and then go back to the digital moral compass. Discuss how each student's livelihood is connected to that movie. It is their JOB, how they feed their families and pay their mortgage.
5. Poll again, now that the students have a context for what it means to copy a movie.
* Note--I try to explain to students that this is not an all or nothing proposal, that each person is allowed to decide for his or herself what is right for them, while at the same time reminding them about the laws. The idea of a "gray" area is introduced.
Day Three: Here's where it gets tough. This lesson puts the kids in the role of teacher. Here's the "hook:"
You have assigned students to combine everything they have learned about an endangered species into a story. The story should be interesting, sharing facts they have learned about their animal. You notice that one or two of the essays have facts in them that sound like they may have been copied and pasted from the internet. They certainly aren't fourth grade words! What do you do?"
Use the PowerPoint Slide to show them "What Teachers Look For" to guess if there is some cheating happening.
1. Students are each given essays and a highlighter. The essays are actual essays by fourth graders in another school. You can access the essays I used about American Alligators and Whales here...I have inserted text directly copied and pasted from the top the sites listed on a google search. Students are to highlight anything in the essay that stands out.
2. They then access three Web sites listed at the bottom of the essays (in the interest of saving time..alternatively you can have the students google search for themselves). Read the first couple of paragraphs to see if anything looks familiar on the page. Put a checkmark on your paper next to anything you find that was indeed copied.
This might be enough for your class...or you could go on either same day, or in the next class with step three:
3. Have the students open the revised template for their given animal, either Revised Alligators or Revised Whales. You can save them to a network, use Synchroneyes (or similar product) to send directly to students, or save on desktops. On the left side they will see the text the student turned in. On the right side, they can rewrite the sentence that was obviously copied. Since they are the teacher here, they are demonstating how to put facts into your own words. They would have three sentences to rewrite. They can then sign it "Mr. So and So" (they love that part) and print it out. This can be a classwork grade.
Labels:
copy and paste,
copyright for kids,
copyright lesson
Monday, December 1, 2008
Virtual Math Manipulatives
TechLearning recently (okay, back in October, but I've been busy National Library of Virtual Manipulatives (My favorite, I use this extensively in my classes)
http://nlvm.usu.edu/
National Council of Teachers of Mathematics (searchable by grade!) http://illuminations.nctm.org/ActivitySearch.aspx
NCTM Electronic Examples Organized by Grade Level: http://standards.nctm.org/document/eexamples/index.htm
PBS Teacherline Math Interactives: http://www.pbs.org/teacherline/resources/interactives.cfm
Math Playground (all grades and levels)
http://www.mathplayground.com/
Fractions
http://math.rice.edu/~lanius/Patterns/
SELECT Math (Middle School Only) searchable by grade http://boston.k12.ma.us/teach/technology/select/
Money (Lower School)
http://arcytech.org/java/money/
http://arcytech.org/java/money/
Venn Diagram Shape Sorter (LS) http://www.shodor.org/interactivate/activities/ShapeSorter/?version=1.6.0_07&browser=MSIE&vendor=Sun_Microsystems_Inc.
Labels:
mathgames,
virtual manipulatives